Friday, 17 February 2017

Visual research - Joseph Hofer interview



Above: sketches of the Z10 and Q10 by Joseph Hofer


Before starting to develop the report visually, it will be important to explore:

- Joseph's work in industrial design, graphic design and photography 
- Previous examples of interviews with Joseph, and their visual representation 
- Visual examples of interviews done with other inspiring creatives 
- A revisit of book design principles (both physical and digital based) 

It's important that the report recognises and adapts to the visual identity of Joseph whilst simultaneously retaining uniqueness (since it's about him, not by him) and abiding by the generally accepted principles of good design. 




Interview - Joseph Hofer

Joseph Hofer and his wife Kathryn


Joseph is an industrial designer and photographer who resides in Kitchener, Waterloo. He was instrumental in the creation of the BlackBerry Bold series, as well as the Q10, Z10 and BlackBerry Passport. 


INTERVIEW
I’d like to ask my wife to review this — but for now here is my first draft. Let me know if it’s in the format / content you were hoping.

1. Describe your path to what you're doing now.
My early years in rural Ontario were focused on the journey of becoming a craftsman, building and refinishing furniture. To expand on what I was learning about making things by hand, I began studying industrial design in college and during the first few years of my career. After learning traditional design techniques such as prioritizing a products function, form-giving, materials selection and CAD systems, I began questioning and thinking about a product’s purpose on a deeper level. Today, I’m developing Hofer Studio, a design practice that draws talented professionals together, such as design researchers, graphic and industrial designers, and engineers—to deliver thoughtful product experiences for clients and users alike. The unique ‘design partner’ role I often play has given me viewpoints into different business models, strategies, and the effect on product relevance.

2. What does a typical day look like to you?
A typical day starts with a coffee and quiet time. If not, I can lose sight of the big picture. Planning my week happens on Monday morning, so I typically have a schedule and list as to what needs to get done on that particular day. I use blocks of time to either focus on something near (a deliverable for a client that week, etc), or far (planning longer term projects, future business developments, etc). Since most of my clients and contributors work remotely, we use video calls, screen sharing, and group messaging to interact throughout the day. It’s always been important to me to maintain and build my network, so a coffee or two a week with old and/or new contacts is not uncommon. Since family is my top priority, I try to keep evenings personal though I can be found 'burning the midnight oil’ at times to keep a commitment.

3. Have you had any mentors along the way? 
I’ve had many mentors along the way. I think the key is to not only have one. I’ve had different mentors for design, personal, business, finances, etc. Some were authors, design leaders I’d never met, others became close friends for a season.

4. If so, are there any particular lessons from them that stick in your mind?
Some that stand out —
My parents — to treat others as I would prefer to be treated
Kathryn Hofer — to plan what I do before I do it
Frank Tyneski — to collaborate not control, to forgive and believe for the best in people, and to always be learning and pushing oneself
Todd Wood — to constantly adjust design focus from macro to micro, back to macro. To look for patterns, develop principles, and be intentional about design choices—never be careless
Doug Heaman — to love those hard to love
Colin Nanton — to pursue my purpose and passion
Brian Klemmer — to listen without judgement
Daniel Pink — to consider the effects of automation, Asia, and abundance in planning my future
Steve Fleming — to be of integrity

5. What makes a project challenging? Are challenging projects the most rewarding? 
In my experience there are two types of challenging projects. 
The first type of challenging project is culture-driven. It could be a lack of openness to change from the team; decision-maker to developer. It could be strong egos, with individuals wanting things their way over what’s best for the user. Not having a collaborative, respectful team will stall innovation, cause rework, and kill passion. I’ve seen this over and over and it’s toxic—I run from these types of projects. 
The second type of challenging project is constraint-driven. Often a new product will be birthed out of specific constraints—technical, business, or user criteria that are important for the point in time. These constraints are incredibly inspiring and needed to breed innovation, as creative brains work to solve the problem through ideation and iteration. In a nutshell—weak constraints create a weak design, strong constraints create a strong design.      

6. What factors did you have to consider when designing for BlackBerry? 
A few buckets come to mind though there were many others. Design for humans. Loyal BlackBerry users loved their device. Was it fit in hand, materiality, tactility, configurability—or a combination thereof? Designing something to be cherished and used hundreds of times a day was not an easy challenge. I helped develop the BlackBerry keyboard surfacing that resulted in a harmonious blend of ergonomics, brand identity, and speed of use. Along with that, every aspect of the device was studied in an attempt to make it feel ‘second nature’ and accessible. Design for physics. Working closely with the antenna and mechanical designers, the product designs themselves were often shaped by technical achievements or considerations. Such as the Bold 9900 metal frame, one of the first products with a full continuous metal frame that acted as an antenna, and without antenna-gate. Design for the brand. The BlackBerry Bold product design created a language that influenced brand identity for generations of products to come. Considering a portfolio and designing a framework to build future products with was top of mind.   

7. How has your work at BlackBerry influenced your current work? 
It has influenced me tremendously, and for that I’m grateful. I’ve become bolder in my creativity, more diligent in my design, and more empathetic in my choices.

8. How do you think designers help to shape the world?
We attempt to shape future realities by understanding changing trends and empathizing with other humans; making sense of what we learn in order to propose actionable strategies. 

9. What advice would you give to budding designers? 
Be patient.
Treat others as you would prefer to be treated.
Never stop improving yourself.
Focus on both the big picture and the details.
Live honestly. 

10. Where do you see yourself in 5 years time? 
If I maintain caring for my family as a top priority, focus on making smarter business decisions, and consider others more deeply in my design; I see myself as a more effective, confident, and creative design entrepreneur.

Thursday, 16 February 2017

Exploring my love of industrial design and 3D, and the benefits of learning how to animate




During my interview at Jaguar Land Rover, Phil Higgs advised how beneficial it would be to become proficient in Adobe After Effects, and 3D software such as Autodesk Maya. This links well to my love of industrial design, and would allow me to connect well to the design and engineering side of product creation. This is invaluable in creating interfaces and experiences that are harmonious with the product. He told me that learning Adobe After Effects would be the most useful program to learn to use at this stage. 

Phil started his career as an industrial designer, then transitioned to an experience designer. He re-assured me that in an ideal world, both teams should work as a harmonious whole. 


Explorations in Cinema 4D: 








JLR Assessment Centre - A highly valuable experience



After applying for an Experience Design placement at Jaguar Land Rover, I was successful in getting to the Assessment Centre stage where I had to attend an interview and group test at Walton Hall, Warwickshire. 

My face-to-face interview was with the Experience Design manager at JLR, who gave some great feedback, thoughtful advice and inspiring compliments. He told me to explore 3D design and animation more in order to become a well-rounded UI/UX designer, and to act on my love of industrial design. Though his feedback on my work was positive, he noted my occasional overuse of the colour blue. 

Friday, 10 February 2017

Good questions and bad questions

Asking the right questions in an interview is not only important in getting the right answers, but in getting any answers at all. 

People tend to be put off by questions which are too basic (e.g. what is your favourite colour?), those which are too complex or wide in scope (e.g. what do you think about modernism?) and those which appear irrelevant or off-topic (e.g. so...what films do you like?).

Creative professionals in particular, especially those who will get many requests for interviews, are often looking for a set of winning features in the questions they get asked, which are usually: 

- Questions which stimulate their mind and make them think (but not too much)

- Interesting, unique questions which they might not have been asked before

- Questions which revolve around them, particularly if it allows them to tell a story or showcase something they're proud of 

- Questions regarding a specific aspect/project of the professional's work or life; this shows both the scope of research and commitment given to them, and gives them a chance to explain/justify or brag 

and
- Questions which are rewarding to answer 

Abstract - The Art of Design



Launched on the 10th of February, the first season of Abstract profiles eight designers representing different fields in the industry.
Along with Ingels, Devlin and Crawford from the fields of architecture, stage design and interior design respectively, there's graphic designer Paula Scher, automobile designer Ralph Gilles, Nike shoe designer Tinker Hatfield, illustrator Christoph Niemann and photographer Platon.
Abstract offers an exciting and inspiring view into the minds and lives of a number of leading creatives, but perhaps most inspiring and exciting is that of Paula Scher, a world-renowned graphic designer and the first female partner at Pentagram. She gives insight into seeking inspiration, working away from your desk, and the sheer impact that graphic design has on the world.
Ralph Gilles, Head of Global Design at Fiat Chrysler, proves the importance of networking and contacting those who inspire you and those who can help you. At a young age his grandmother told him to send his spurious drawings of cars to Chrysler after seeing their CEO on an ad; a few weeks later he received a letter from the Assistant to the CEO, with advice on what design colleges to attend, and telling him that he has great potential. 


Thursday, 9 February 2017

People that inspire me


Joseph Hofer
Industrial Designer
Former designer at BlackBerry; helped create the BlackBerry Q10, Z10, Passport and Bold series. 




Tobias van Schneider
Multi-disciplinary Designer
Former Design Lead at Spotify 




Jonathan Jacques-BelletĂȘte
Executive Art Director
Art directed Deus Ex: Human Revolution and Deus Ex: Mankind Divided, award-winning cyber-renaissance titles 




I've contacted all of the above creatives (and more) to request an interview with them, Joseph Hofer and Tobias have replied so far. Joseph has been a great inspiration to me for a number of years, and we occasionally contact each other to keep updated.  






Wednesday, 8 February 2017

Experience Design placement at Jaguar Land Rover







After making it to the final stage of the undergraduate placement recruitment process, I have to attend a 4.5 hour assessment event at an Assessment Centre in Warwick. I will be assessed on the following:

Willingness to Learn

Team Working/Working with others

Motivation for role

Quality focus

Personal responsibility and resilience

Problem solving 



Tuesday, 7 February 2017

Design It; Build It Conference (DIBI)





THURSDAY, 30 MARCH 2017 -
FRIDAY, 31 MARCH 2017
Design It; Build It is an international conference in Edinburgh that will host user interface and user experience designers from Microsoft, Uber, IBM, Airbnb, BBC and Adobe. It'd be a perfect conference for me to attend to build connections and make myself known, but £380+ for a ticket is extremely prohibitive. After asking Simon if the College could do anything to lower the price, a £250 student discount was given to make the trip more affordable. 

Saturday, 4 February 2017

Online portfolio (as of February 2017)

https://nickyhope.myportfolio.com/Work

Home screen

Example of a project page

I started using Adobe Portfolio last year to create a central online portfolio to bring together my other online accounts such as Twitter, Behance, Instagram and LinkedIn accounts, and showcase all of my current work. At the beginning of Level 5 I refreshed the site's visual design and aesthetics to give priority to the content, and shift to a more subdued and contemporary dark mode appearance to better reflect my identity and my work.


Using LinkedIn


Updated LinkedIn interface


I've used LinkedIn proficiently over the duration of the course to connect with designers and recruiters at, amongst others, Jaguar Land Rover, McLaren, Apple, Tesla, SpaceX, Microsoft and Google. By early February 2017 I'd built a network of 225 connections. 




I use the network for both technical, inspirational and strategic information and advice. 




Ethics and Sustainability in Design

A code of practice
 

Don't cause harm 
- to ecosystems, environments, cultures or individuals 

Create only things which cause a positive impact 
- whether for the overall good of society or just to create happiness for some

Don't participate in regressive or negative change


Sustainability Issue Mapping

Sustainability issue mapping allows for an analysis of the social, environmental, personal and financial impact of a product or service.