Tuesday 14 November 2017

Design it; Build it 2017 - Newcastle






David Bailey
Director of Global Experience Language, BBC  
Playfulness, fun, weird 
BBC GEL UX&D 

Aleksandra Melnikova 
Difference between play and gamification 
Providing escape into other worlds 

Ade 
You should role play 
Be empathetic 
Give a shit 
The Granny Test - can your grandma use it? 
Habit forming UX 

Johannes Ippen
Use surprise and delight 
Foster curiosity 
Scissors on Kickstarter 
Make them trust you
Reward them! 

Catt Small 
Similarities of game and UX design 
Characters, mechanics, rules, goals, narrative 
Gamasutra 
'Game feel'

Mark Simpson
Seek random sources of inspiration